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Re: Rules and regulations

Ancients - To the strongest or an adaption of Command and Colours.

Dark Age - Songs of Blades and Heroes, adapted Command and Colours, Tribal.

Medieval - Lion Rampant.

Colonial - Men who would be Kings.

SCW - Bayonets and Ideology.

WWII - Crossfire, Bolt Action.

Modern - Black Ops.

Really like the Osprey range and also the Ganesha Games sets, particularly, Fear and Faith for when things go bump in the night.

Re: Rules and regulations

The "Perfect Captain's" free range of rule sets are amazing in their innovation:

http://perfectcaptain.50megs.com/captain.html

"Red Actions" for the Russian Civil War and related nationalist conflicts in the period
"Cousin Jonathan" (battle) and "John Bull" (skirmish) for the War of 1812
"Spanish Fury" + "Very Civile Actions" for the English Civil War
"A Coat of Steel" War of the Roses modification for contingent/retinue based 12th-14th century samurai gaming

http://perfectcaptain.50megs.com/acos.html

"Chain of Command" seems to yield good games for the Spanish Civil War on the TMP board

http://theminiaturespage.com/boards/msg.mv?id=452301
http://theminiaturespage.com/boards/topics.mv?id=321

For the record I absolutely ABHOR pure I-GO-YOU-GO systems with endless silly fantasy modifiers to remember and where one side stands around like frozen idiots being massacred cough-SAGA-cough (pg 33-35)

Re: Rules and regulations

SteveO


For the record I absolutely ABHOR pure I-GO-YOU-GO systems with endless silly fantasy modifiers to remember and where one side stands around like frozen idiots being massacred cough-SAGA-cough (pg 33-35)
Oh I don't know.

Getting an advantage for being able to get the first blow/shot in seems a reasonable justification for some i/go-/u go. And a round of combat surely represents only seconds of real time. Hardly standing around "frozen".
We'll have to agree to disagree here. One man's meat, Steve, is another's poison?

I'm not entirely sure why you eschew modifiers. Simplicity?

I am well aware of the current trend for simpler rules & I am glad these meet a lot of people's expectations. I do remember the complexity of rule sets such as 'Empire' but I'd be reluctant to criticise those who have & still do play them.

My tastes lie some where between the one page Simple rules & the many page encyclopedias.
My justification lies in the idea of tactical challenge. Modifiers provide a smorgsboard of options for you, the table top general, to chose from. Here lies the challenge and, hence, the fun. My opinion only, of course.

Your disdain for SAGA is your business, of course. I know we use it not for some supposed 'realistic' depiction of Dark Ages warfare but for a bit of fun. Our little group of 5 or so laugh & smile more whilst playing SAGA than any other wargame. Is this enough reason for playing SAGA?