Welcome to the Strelets Forum.
Please feel free to discuss any aspect of 1/72 scale plastic figures, not simply Strelets.
If you have any questions about our products then we will answer them here.
If your miniatures have been bought, painted and press-ganged into formations & armies, the chances are that you game with them.
Wargaming must be as old as collecting & using some sort of rules almost obligatory.
HG Wells probably had the first set printed in the late C19th. There's nearly as many rule sets out there as there are Caesar WW2 German sets.
What rules do you use?
For me, as we do lots of periods, we use lots of rule sets. Some of them:
Saga (Dark Age skirmish battles) for Vikings, Late Romans, Saxons & Normans
Field of Glory (Ancients & Renaissance sets) for Bronze Age, Punic Wars & ECW
The Men Who Would Be Kings (Colonial battles) for Zulu Wars & The Sudan
A Glorious War (a home grown rule set) for SYW
General d'Armee (Napoleonic gaming)
Blitzkrieg Commander (for WW2)
All rule sets more or less are organised the same: into game Turns with each turn being usually divided into Charge declarations, Firing, Movement, Melee & Morale segments. The devil is in the detail that gives them "period flavour".
I'll be interested in your posts.
like you i fight wargames from a number of periods;
dark ages - good old wrg 6th edition ancients
war of the roses/hyw i use poleaxed
italian wars i use piquet
napoleonic i use either charles grants rules or bruce quarries, looking at black powder
ww2 - rapid fire
In order of preference
Der Alte Fritz journal rules
Rebels and Patriots
Muskets and tomahaws
Home rules (compendium of many rules)
Thirty Years War
PiKemans Lament (small battles)
I also like them although I almost never play
Like the previous respondents the group I belong to use a variety of rules, mainly because we have people with different interests so we play different rules for different games.
Ancients - Initially we started playing WRG 6th Edition though this was superseeded for most of us by Warhammer Ancients, until a few years ago we started playing Lion Rampant.
Late Medieval/Renaissance/30YW/ECW - WRG - though it looks like Pikeman's Lament may be picked up soon for the War of the Spanish Succession. We've looked at few others but the Rampant system works well.
Napoleonic - WRG 1685-1850 - and that may get a bit of a reboot for the 7YW.
Fantasy - Dragon Rampant
As well as these we play Cruel Seas, Tanks, and a few others.
Ancients - To the strongest or an adaption of Command and Colours.
Dark Age - Songs of Blades and Heroes, adapted Command and Colours, Tribal.
Medieval - Lion Rampant.
Colonial - Men who would be Kings.
SCW - Bayonets and Ideology.
WWII - Crossfire, Bolt Action.
Modern - Black Ops.
Really like the Osprey range and also the Ganesha Games sets, particularly, Fear and Faith for when things go bump in the night.
The "Perfect Captain's" free range of rule sets are amazing in their innovation:
"Red Actions" for the Russian Civil War and related nationalist conflicts in the period
"Cousin Jonathan" (battle) and "John Bull" (skirmish) for the War of 1812
"Spanish Fury" + "Very Civile Actions" for the English Civil War
"A Coat of Steel" War of the Roses modification for contingent/retinue based 12th-14th century samurai gaming
"Chain of Command" seems to yield good games for the Spanish Civil War on the TMP board
For the record I absolutely ABHOR pure I-GO-YOU-GO systems with endless silly fantasy modifiers to remember and where one side stands around like frozen idiots being massacred cough-SAGA-cough (pg 33-35)