Thanks for this interesting reply, I shall certainly look into the Perfect Captain rules. With Lion Rampant we fight bigger battles than skirmishes. We simply use our multiple based figures, so, for example 4 bases of 8 figures per base represents a large unit such as yeomen or sergeants but only two bases for a men at arms of bidower unit. We don't worry about facing or the 3 inch rule and it gives the feel of a nice big battle that is very playable.
Surprised that nobody else has replied - obviously, a topic that is less interesting to people than I thought!
SYW: "A Glorious War". Probably the best rules ever written.....umm, by me!
Fast play & meets all my prejudices about Lace Wars' battles. Large battalions, bloody & you need to appreciate the tactics of the period to get the best out of them. Only $10 for a PDF.
Field of Glory: Ancient & Renaissance versions. A moderately dense set of rules but once you get the hang of them they produce exciting games that mirror the periods of warfare they propose to represent. Meant as a tournament game set but fine for "normal" games too.
General D'armee: new Napoleonic rules. Yet to play them but they will replace our long standing but clunky former N. rules. Reading them suggests they tick all of the boxes. Written by one the most respected rule writers out there (David Brown).
Blitz Krieg Commander: fast play WW2. They simply work. Probably not great for "rivet-counters" who want endless "accurate" detail but good enough for me.
The Men Who Would Be Kings: Colonial set. We've been gaming the Mahdist Wars in them recently & they give a quick & nail-biting game not unlike the venerable The Sword & the Flame but without the clunky mechanisms (carrying your wounded etc).
SAGA: Dark Age skirmish rules that produce short but fun games. The meanest intelligence could learn them.