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Re: Saga

Obviously, each to their own but I would not recommend Saga, it has a very strange mechanism where troops do not have their generic qualities but have to be awarded them through the judicious allocation of dice to various qualities set out on a board. As a game it is a unique mechanism but it is not a wargame in my view. For example, a mounted Norman knight has to be given the qualities that historically made him the early medieval shock weapon that he was rather than it being intrinsic to the troop type - it put me in mind of early WRG rules where one found oneself having to decide if a unit of renaissance cuirassier would use their pistols or lance when going into combat as if the men and their officers had no idea how to use their weapons and tactics to best advantage and had to be told everything by their general. I don't imagine Napoleon ever told one of his aides to tell a regiment to engage the enemy and make sure they remember to fire their muskets! Personally, for dark age/early medieval skirmish I would strongly recommend Pig Wars. For bigger games we also adapted Command and Colours hex based system to shield wall type battles. Recently, we have started using To The Strongest for ancient battles and intend giving them a try for dark age/early medieval. As I said each to their own and if you like Saga then that's great but it irritated me rather than gave me that warm glow you get from understanding the strengths and weaknesses of a historical army and using it well - or not!